Density, distribution function, quantile function and random generation for the hypergeometric distribution, modified to work with rvecs.
Usage
dhyper_rvec(x, m, n, k, log = FALSE)
phyper_rvec(q, m, n, k, lower.tail = TRUE, log.p = FALSE)
qhyper_rvec(p, m, n, k, lower.tail = TRUE, log.p = FALSE)
rhyper_rvec(nn, m, n, k, n_draw = NULL)
Arguments
- x
Quantiles. Can be an rvec.
- m
Number of white balls in the urn. See
stats::dhyper()
. Can be an rvec.- n
Number of black balls in the urn. See
stats::rhyper()
. Can be an rvec.- k
Number of balls drawn from urn. See
stats::dhyper()
. Can be an rvec.- log, log.p
Whether to return results on a log scale. Default is
FALSE
. Cannot be an rvec.- q
Quantiles. Can be an rvec.
- lower.tail
Whether to return \(P[X \le x]\), as opposed to \(P[X > x]\). Default is
TRUE
. Cannot be an rvec.- p
Probabilities. Can be an rvec.
- nn
The length of the random vector being created. The equivalent of
n
in other random variate functions. Seestats::rhyper()
. Cannot be an rvec.- n_draw
Number of random draws in the random vector being created. Cannot be an rvec.
Value
If any of the arguments are rvecs, or if a value for
n_draw
is supplied, then an rvecOtherwise an ordinary R vector.
Details
Functions dhyper_rvec()
, phyper_rvec()
,
phyper_rvec()
and rhyper_rvec()
work like
base R functions dhyper()
, phyper()
,
qhyper()
, and rhyper()
, except that
they accept rvecs as inputs. If any
input is an rvec, then the output will be too.
Function rhyper_rvec()
also returns an
rvec if a value for n_draw
is supplied.
dhyper_rvec()
, phyper_rvec()
,
phyper_rvec()
and rhyper_rvec()
use tidyverse
vector recycling rules:
Vectors of length 1 are recycled
All other vectors must have the same size
Examples
x <- rvec(list(c(3, 5),
c(0, 2)))
dhyper_rvec(x, m = 6, n = 6, k = 5)
#> <rvec_dbl<2>[2]>
#> [1] 0.3788,0.007576 0.007576,0.3788
phyper_rvec(x, m = 6, n = 6, k = 5)
#> <rvec_dbl<2>[2]>
#> [1] 0.8788,1 0.007576,0.5
rhyper_rvec(nn = 2,
k = c(3, 5),
m = 6,
n = 6,
n_draw = 1000)
#> <rvec_int<1000>[2]>
#> [1] 1 (0, 3) 3 (1, 4)